Monthly Archives: March 2014

#planejam – Luft Practice

For my second #planejam project, I tried to recreate the most basic gameplay element of LUFTRAUSERS.  I’m calling this one Luft Practice.


A few hours before my flight, I watched Jan Willem Nijman’s wonderful talk “The art of screenshake”.  My intention was to incorporate as many of his concepts as time would allow.

Easier said that done

My flight (SFO->DCA) provided a little over 3 hours of development time.  I managed to complete:

  • flight controls
  • a bullet class and factory
  • background filler via while(repeat)

I did not complete any of these goals:

  • muzzle flash
  • twin guns
  • knock-back physics
  • explosions
  • bullet trail particles

Looking over this list, it’s obvious that I was over scope for a 3-hour jam. Lack of internet access was both a blessing and a curse. I did not have access to any reference materials, but I did avoid most distractions (absolutely crucial in such a time-constrained format).

This project was a lot of fun, and the perfect close to GDC 2014.

Beat Connection

I created Beat Connection for the Cyberpunk Game Jam March 1-10, 2014.


I’m proud of this one.  I managed to incorporate a lot of ideas and all the latest while(software) frameworks into this entry.

The competition version is presented in-browser, but I believe the game is best enjoyed running fullscreen as a native binary with a decent pair of headphones.  Grab your copy here:

Beat Connection for Windows (.zip)

Beat Connection for Linux x86 (.tgz)

Beat Connection for Linux x86 or x86_64 (.tgz)

Beat Connection for MacOS

Official Jam Entry – (Unity Browser Plugin for MacOS and Winfows) 

Goodbye Grandma Jean

Back in January I created “Goodbye Grandma Jean” for the 2014 Global Game Jam. (Official Global Game Game entry here)


This project is an interactive tribute to my late grandmother, Jean Ferebee Bishop. She devoted her life to her family. I’m proud to be a part of her legacy. In my 32 years, I never heard her utter a single negative word. In this simulation, I’m trying to recreate the experience of visiting her at her home in Bath, NC on the Pamlico sound.

I was particularly happy with the way my new tool, while(repeat), was able to generate procedural geometries to represent the decks/platforms in the game.

You can play the in-browser version of the game here.