Monthly Archives: July 2014


This weekend I participated in the July 2014 Berlin Mini Jam hosted by Game Duell. The theme was “local multiplayer”.

I worked with a team of developers for the better part of the 8-hour session exploring the local multiplayer prototyping environment I built in the week leading up to the jam.


We started the day with a playable prototype and re-purposed a lot of preexisting music, code, and sound effects, but I’m proud of what we accomplished. The end result, titled powpowpowpowpow, is a lot of fun, especially with a gamepad.


  • 2-players
  • At least one, preferably 2 gamepads

Gamepad Controls

  • Left thumbstick or D-pad to move
  • Primary action button to jump (X on Playstation, A on Xbox)
  • Right trigger to fire

Keyboard Controls

  • WASD/Arrow keys to move
  • Spacebar to jump
  • Return/Enter to fire

Play it now

MacOS Download – 19 Mb (.zip)
Linux Download (32 and 64-bit support) – 21 Mb (.tgz)
Windows 32-bit Download – 9.9Mb (.zip)
Windows 64-bit Download – 11Mb (.zip)

Many thanks to everyone on the team

  • Pete – Game Design, Sound Effects, 3d Modeling, Level Design
  • Arthur – Level Design, Game Design
  • Jomi – Music, Game Design