Monthly Archives: October 2016

Portland Retro Gaming Expo

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I spent the day at the Portland Retro Gaming Expo, showing off One Ship Two Ship Redshift Blueshift.

This was my first time showing the game at a big American venue. It went quite well, despite a game-crashing bug that crept in during a routine update of some backend libraries. One more reason to avoid changing anything unless absolutely necessary.

I spent a little time this week creating a custom build for this event. I added a local leaderboard, adjusted the defaults, and generally tweaked things to force the single-player experience through what I think is the most appropriate difficulty curve. Having finished the day, I can confidently say that this was a waste of time. The two-player experience is vastly superior, and the majority of the players were joined by a friend rather than competing against the AI.

I need to remember this lesson: focus your energy on your strengths, don’t waste time fighting your weaknesses.

Overall the conference was great. I met a ton of local gamers, a handful of developers, and finally got to meet the fine folks of PIGSQUAD. This is exactly the reason I moved to Portland and I couldn’t be happier.