Ludum Dare 34. The theme was “Growing”.
I started out making a shooting game set in a forest. At some point I decided to take a different approach, removing the gun in favor of a watering cannon. Instead of killing the forest invaders, you get to tend to the forest yourself, and
I continued to explore a new artistic style, adding a second layer of animation the world by switching between multiple hand-drawn frames rapidly. It’s amazing how quickly this cheap trick can imbue everything in the world with a sense of life, letting things ebb and flow and pulse and breathe. I think I’ll continue down this path and see where it takes me.
Play the game on the original Ludum Dare entry page: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=5229